Draggo

Age/Gender: 21, Male
Location: Dimension hopping

Newgrounds Stats

Sign-Up Date:
7/29/04

Level: 19
Aura: Dark

Rank: Civilian
Blams: 1
Saves: 2
Rank #: 192,217

Whistle Status: Normal

Exp. Points: 3,990 / 4,010
Exp. Rank #: 5,865
Voting Pow.: 6.13 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 145
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

145 Reviews | 12 w/ Responses

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Score: 10
A Sabtastic Sketchbook

"Damn!"

date: December 5, 2009

That's some sweet and well-drawn art you have there! Kudos!

Btw, I'd so do 'Mom' :P

December 7, 2009

Author's Response:

Hahaha.
Thanks.

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Score: 9
Stamp on the Ground

"Awesome!"

date: November 9, 2009

An awesome animation, with a few funny moments and a somewhat heartwarming effect. Thanks for sharing!

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Score: 10
Failed Mugging

"Awesome"

submission: Failed Mugging
date: September 26, 2009

I laughed XD

Nice one, I'd like to see more :3

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Score: 6
Champion

"Great game"

submission: Champion
date: September 16, 2009

I'll give this a six, since it kept me entertained, and the music didn't drive me loopy, but I must say, I was rather aggrivated past a certain point.

To sum it all up, your game lacks moderation. Simple as that.

To put more detail in, you've made many mistakes with what happens. At several points, I found that so many of my men spawned and so little of the enemy spawned, that there was literally no fight and I passed easily. While on others, inlcuding the one I basically gave up on (level 29), I was swarmed by a rediculous amount of opponents.

The upgrades, considering the prize for each kill, was silly. It took over an hour to get to the Quick Shot. An hour! And as for the kills, why did I earn five per regular kill, and still five for something four times bigger and harder to defeat? Every programmer should realise that harder kills should mean bigger loots. Especially when it costs 7000 credits for the last one, after going through many other upgrades.

Also, the amount of soldiers on my side that spawned had no pattern, and was totally unballanced compared to the enemy. I kept wondering if I was going to develop carpel tunnel from clicking to keep the waves down, while my teammates played silly buggers on the sidelines. Again, lack of moderation and balance with spawning soldiers. And why didn't we get giants? Why do they get overkill characters and massive spawns while I'm left to defend the kingdom on my lonesome with a single bow?

I think that's about it. If you make a sequal, I strongly suggest you take this all into account. Oh, one last thing. Add a PAUSE button, that will make it a lot easier on people. We DO have to use the bathroom every now and then.

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Score: 8
Jungle Magic

"Awesome game!"

submission: Jungle Magic
date: September 16, 2009

I'm giving you an 8 for good graphic, a nice idea and a well made version of a classic.

However, you lose points for two reasons:
1. Blocks take way too much time to fall or be removed, thereby losing WAY too much time.
2. Bonuses are hard to focus on, given that most block sets will be set off my the new ones falling into place alone.

Other than that, good stuff.

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Score: 6
Akira the Don - Hypocrite

"Music"

date: September 13, 2009

Can anyone tell me what that little clip of music before the song is from?

Is it something they made, or a clip from a song?

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Score: 10
Batman: Bright Day

"I feel for ya."

submission: Batman: Bright Day
date: July 1, 2009

Gawd, I hate that too.

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Score: 8
Free Will - The Game

"Nice, but..."

date: June 30, 2009

I liked it, don't get me wrong. Reminded me of the old house brick Gameboys, and the music was pretty subliminal in the way it let me play and concentrate.

My objection, though, would be how short and somewhat pointless it was. And why couldn't the lazy git do what i did? He may as well have been a peach. *pun*

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Score: 8
Jinx Hentai Parody

"Finally!"

submission: Jinx Hentai Parody
date: June 30, 2009

A new and above all DECENT adult addition to NG. Shame about the extreme tentacle scene. -2 points for that.

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Score: 7
How the Swine Flu Started

"Well..."

date: May 23, 2009

I kinda had a feeling it would suddenly break into some nasty, squealing mess at the end.

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